For today’s activity, you will need:
VERY BIG white (or very light color) roll of paper or regular sized old sheet
Red paint (can be replaced with any other color)
Blue Paint (can also be replaced by a different color)
Green Paint (ditto about the color being replaceable)
Yellow Paint (or a different color of your choice)
1 Small or Medium Sized piece of cardboard
1 little piece of paper
1 Paper Fastener
Today’s activity is MAKE YOUR OWN TWISTER BOARD.
1. Roll out the paper/sheet outside.
2. Paint 4-6 large circles in each color (Each color should have the same).
For regular twister, make each color a different row. For a fun variation, put some greens in the yellow row, a blue in the green row, etc.
3. While you wait for the paint to dry, take out the piece of cardboard. With your black marker, divide the cardboard into 4 sections. Write ‘right hand,’ ‘left hand,’ ‘right foot’ and left foot each in its own section.
4. Ask a parent to use a scissor to poke a hole in the center of the cardboard.
5. Make an arrow out of the small piece of paper. Use a hole-puncher to make a hole in the rectangular part of the arrow.
6. Use a paper fastener to attach the arrow to the cardboard. See how far the arrow extends on the cardboard.
7. Use the paint to draw small circles of each of your colors on each of the sections of the cardboard. Make sure that your arrow will be able to reach the circles (to point at them). (See picture below. But you only need 1 arrow.)
Once all the paint is dry, you can play Twister.
Here are the instructions (from the actual Twister game. Credit goes to Milton Bradley games.)
Official Twister Rules
Setting up the Game
- Spread the mat faceup on a flat surface, indoors or outdoors.
- Players take off their shoes and set them aside. If you’re playing outdoors, you may want to anchor the mat corners with your shoes.
- Designate an extra person as the referee. The referee is not considered a player; during the game, the referee will spin the spinner, call out the moves, and monitor the game play.
- Position yourselves on the mat according to the number of players, as explained below.
For a 2-player game: Players face each other from opposite ends of the mat, near the word Twister. Place one foot on the yellow circle and the other foot on the blue circle closest to your end of the mat. Your opponent does the same on his or her end.
For a 3-player game: Two players face each other on opposite ends of the mat, near the word Twister. Each player places one foot on the yellow circle and the other foot on the blue circle closest to his or her end of the mat. The third player faces the center from the red-circle side of the mat, placing one foot each on the two middle red circles.
How to Play
The referee spins the spinner, then calls out the body part and the color that the arrow points to. For example, the referee may call out: “Right hand, red.” All players, at the same time, must then try to follow the referee’s directions as explained below.
- Each player must try to place the called-out body part on a vacant circle of the called-out color. For [example, if the referee calls out “Right hand, red,” each player must try to place a right hand on any vacant red circle.
- If your called-out hand or foot is already on a circle of the called-out color, you must try to move it to another circle of the same color.
- There can never be more than one hand or foot on any one circle. If two or more players reach for the same circle, the referee must decide which player got there first. The other player(s) must find another vacant circle of the same color.
- Never remove your hand or foot from a circle unless you’re directed to by the referee after a spin. Exception: You may lift a hand or foot to allow another hand or foot to pass by, as long as you announce it to the referee beforehand, and replace it on its circle immediately afterward.
- If all 6 circles of a color are already covered, the referee must spin again until a different color can be called out.
Strategy: Try moving toward an opponent’s portion of the mat, forcing the player to go over or under you to place a hand or foot!
Any player who falls, or touches the mat with an elbow or knee, is immediately out of the game. (If you feel that a new position is impossible, or will cause you to fall, you may elminiate yourself.)
In a 2-player game, the game ends and the remaining player wins. In a 3-player game, the remaining two players keep playing until one player is eliminated and the remaining player wins.
How to Win
The last player left in the game is the winner!